#include <quaternion.h>
mcl::Quaternion::Quaternion |
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const Real |
w, |
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const Real |
x, |
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const Real |
y, |
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const Real |
z |
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) |
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inlinenoexcept |
Constructs a quaternion, with the first element being the scalar component and the following three forming the vector component
Constructs a quaternion that is neutral to rotations, i.e. a multiplicative identity quaternion
bool mcl::Quaternion::Test |
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static |
Real mcl::Quaternion::w |
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const |
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inlinenoexcept |
Real mcl::Quaternion::x |
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const |
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inlinenoexcept |
Real mcl::Quaternion::y |
( |
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const |
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inlinenoexcept |
Real mcl::Quaternion::z |
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const |
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inlinenoexcept |
The documentation for this class was generated from the following files: